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Introducing The Wandering Court

I'm making The Wandering Court, a fantasy game about exploring strange places, meeting their inhabitants and taking part in decisions that change the world around you.

The first region is Rootbound Hollow. Among its woodland paths and settlements are creatures to meet, things to discover, repairs to make and disagreements to bring before the Court.

The Court is where exploration becomes a decision. What you learn out in the world helps you consider the different outcomes—and the region changes in response to what you choose.

I'm developing the game solo, bringing together art, music, worldbuilding and game design. Right now, I'm working towards a first playable slice.

This journal is where I'll share pieces of that process: a creature taking shape, a place finding its character, a system finally working, or a decision I'm still figuring out.

At the heart of the game is this thought:

Nothing stays as it is. We can't choose whether the world changes—only how we take part in that change.
More about the wizard →